# 7. Variables and Expressions¶ We’ve learned how to import a library and call functions. The next step is to make our code more flexible. What if we could take that drawing code we wrote and put it into our own functions? Then we could just call a function anytime we wanted a tree, house, or rainbow. Our code could look like this:

draw_tree(225, 35)
draw_tree(420, 45)
draw_house(720, 60)
draw_snow_person(300, 20)


For this level of computer-programming power, we need to learn three things:

• How to use variables (this chapter)

• How to write expressions (this chapter)

• How to create our own functions (next two chapters)

## 7.1. How to Use Variables¶

A variable is a value the computer stores in memory that can change. That is, it varies. Here is a quick example:

# What will this print?
x = 5
print(x)


What will the code above print? It will print 5.

x is a variable. The = is called an assignment operator. It assigns the value on the right side to the variable on the left.

Here’s another example. Very similar, but something is different. What will it print?

# What will this print?
x = 5
print("x")


The code above prints x. Why not 5? Because:

• If there are no quotes, the computer evaluates code like a mathematical expression.

• If there are quotes, we treat what is between the quotes as a string of characters and don’t change it.

In fact, that is what we call the characters between the quotes. A string, which is short for “string of characters.” We don’t call it “text.”

The following code won’t print at all:

print(Have a great day!)


The code above will fail because the computer will think that it should evaluate Have a great day! as a mathematical expression. It isn’t, so the computer gets confused and generates a syntax error. That’s why we need quotes:

print("Have a great day!")


### 7.1.1. Variable and Function Names¶

Variable names and function names follow the same rules. There are names you should use, names you shouldn’t use, and names you can’t use.

Variable names should be descriptive, all lower case, and if you have multiple words, separate the words by an underscore. Variable names can’t start with a number nor have a space or any symbol other than an underscore. Here are some examples:

Good variables:
• temperature_in_celsius

• tree_position_1

• tree_position_2

• car_speed

• number_of_children

• simpson

Bad variable names that still work:
• temperatueInCelsius - Uses capital letters. Keep it lower case and use underscores.

• x - Too short, and not descriptive.

• Smith - Starts with a capital letter.

Variable names that won’t work:
• tree position - Can’t use spaces

• 4runner - Can’t start with a number

Sometimes we want to create a variable that won’t change. We call these variables constants. By convention, these variable names are in all upper case. They are the only variables that use upper-case. For example:

PI = 3.14159
SCREEN_WIDTH = 600
RED = (255, 0 ,0)


Good variable names help make code readable.

For example, what does this code do? It is hard to tell. (Furthermore, if I have to update the numbers, I’m editing the equation which makes it more likely I’ll accidentally change the function.)

m = 294 / 10.5
print(m)


Here we use variables. A bit easier to change the values, and a bit easier to understand.

m = 294
g = 10.5
m2 = m / g
print(m2)


Instead of using short variable names, if we use use descriptive variable names and comments the code is very easy to understand.

# Calculate mpg using good variable names
miles_driven = 294
gallons_used = 10.5
mpg = miles_driven / gallons_used
print(mpg)


Good variable names make code easier to understand, easier to code, and easier to find errors.

## 7.2. How to Create Expressions¶

Great! We are part-way there. To manipulate data with a computer, we use expressions. An expression is simply a mathematical equation, although we aren’t limited to numbers.

### 7.2.1. Using Operators in Expressions¶

Expressions use operators. That’s just a fancy word for symbols like addition (+) and subtraction(-). Here’s an example:

# What will this print?
x = 5 + 10
print(x)


As you can probably guess, this will print out 15. We call the + sign an operator. Here are some other operators:

Operator

Description

+

-

Subtraction

*

Multiplication

**

Exponentiation (raise to the power)

/

Division

//

Integer division (rounds down)

%

Modulus (gives remainder of division)

There are two things that don’t work like mathematics. First, there is no “juxtaposition” used to multiply items. Second, the = is not an algebraic equality.

### 7.2.2. Juxtaposition Doesn’t Work¶

Juxtaposition doesn’t work for multiplication. For example, the following will not work:

# The last two lines will error
x = 3
y = 2x
z = 2(3 + x)


You can rewrite the code above to work by explicitly multiplying:

# This code works. Although it doesn't print anything.
x = 3
y = 2 * x
z = 2 * (3 + x)


Easy enough, just remember to use * any time you want to multiply.

### 7.2.3. Assignment Operators¶

The = doesn’t work the same as in algebra. The = evaluates what is on the right, and puts it in the variable on the left. For example:

# This works
x = 3 + 4

# This doesn't work because the only thing that can be on the left of
# the = is a variable.
3 + 4 = x

# This works
x = 5
y = 6
z = x + 2 * y

# This doesn't
x = 5
y = 6
2 * z = x + y


This allows us to do some strange things we can’t do in algebra!

# This works, and prints "3"
x = 3
print(x)

# This works too, even if it is invalid in algebra.
# It takes the value of x (which is 3) and adds one. Then stores
# the result (4) back in x. So we'll print "4".
x = x + 1
print(x)


### 7.2.4. Increasing a Variable¶

What if we want to change a value stored in a variable? We need to use an assignment operator.

For example, take a look at this code. It prints the number 4 twice. First, we assign 3 to x. Then, every time we print we add one to x. We aren’t changing the original value of x, so we don’t print 4 and then 5. The variable x only holds the number 3.

x = 3
print(x + 1)
print(x + 1)


Take a look at this example. This example prints 3. It does add 1 to x. But it does nothing with the result. We don’t print it. Just like the prior example, the number in x doesn’t change.

x = 3
x + 1
print(x)


Now look at this example. We use the assignment operator. We store into x the result of x + 1. This does increase the value stored in x and therefore we print out a 4.

x = 3
x = x + 1
print(x)


Note

It can be confusing to learn when to use x + 1 and when to use x = x + 1. Remember, the former does not change the value of x.

### 7.2.5. Increment/Decrement Operators¶

The = symbol isn’t the only assignment operator. Here are the other assignment operators:

Operator

Description

=

Assignment

+=

Increment

-=

Decrement

*=

Multiply

/=

Divide

Because statements like x = x + 1 are so common, we can shorten this using the += assignment operator. Examine this code to see how it works:

# This works, and prints "3"
x = 3
print(x)

# Make x bigger by one using the regular
# assignment operator.
x = x + 1
print(x)

# Make x bigger by one, using the +=
# assignment operator.
x += 1
print(x)

# Make x smaller by five using the -=
# operator.
x -= 5
print(x)


Remember, if you want to increase or decrease a variable, you need to use an assignment operator.

Oh, and a common mistake is to mix the + and += operator.

# This doubles x, and then adds one.
# Probably not what the programmer intended.
x += x + 1


### 7.2.6. Using Expressions In Function Calls¶

Expressions are not limited to assignment statements. We can use expressions as parameters in function calls. This can be useful when you need a quick calculation. For example, what if we want to draw a circle in the center of the screen?

By creating variables for the height and width of the screen, we can set the screen size, and also do a quick calculation to find the screen center.

  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 import arcade SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, "Drawing Example") arcade.set_background_color(arcade.color.WHITE) arcade.start_render() # Instead of this: # arcade.draw_circle_filled(400, 300, 50, arcade.color.FOREST_GREEN) # do this: arcade.draw_circle_filled(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 50, arcade.color.FOREST_GREEN) arcade.finish_render() arcade.run() 

The great thing about this is that the variables which control the screen size can be changed, and the circle will automatically be re-centered. Had we simply coded (400, 300) as the center, we’d need to go and change that number as well. Perhaps not a big deal with a small program, but as our programs get larger is saves a lot of time.

### 7.2.7. Order of Operations¶

Python will evaluate expressions using the same order of operations math uses. For example this expression does not correctly calculate the average:

average = 90 + 86 + 71 + 100 + 98 / 5


The first operation done is 98/5. The computer calculates this equation:

$90+86+71+100+\frac{98}{5}$

rather than the desired desired equation where the division happens last:

$\dfrac{90+86+71+100+98}{5}$

By using parentheses this problem can be fixed:

average = (90 + 86 + 71 + 100 + 98) / 5


## 7.3. Printing Variables¶

How can you print variables and text together? Say you’ve got a variable answer and you want to print it. Based on what we’ve learned so far, you can do this:

answer = "bananas"


But that just prints out bananas on a line by itself. Not very descriptive. What if we wanted:

The answer is bananas


You can do this with:

answer = "bananas"


Better. But I want to add punctuation. If we do this:

answer = "bananas"


We get an extra space before the period:

The answer is bananas .


The , adds a space when we use it in a print statement. We don’t always want that. We can instead use a + sign:

answer = "bananas"


Which gets rid of all the spaces:

The answer isbananas.


So we need to add a space INSIDE the quotes where we want it:

answer = "bananas"


Ok, so I think I know how to print variables. Until I try this:

answer = 42


This gives a brand new error we haven’t seen yet, a TypeError.

Traceback (most recent call last):
File "C:/arcade_book/test.py", line 2, in <module>
TypeError: can only concatenate str (not "int") to str


The computer doesn’t know how to put text and numbers together. If you add two numbers 20 + 20 you get 40. If you add two strings "20" + "20" you get 2020, but the computer has no idea what to do with a combo of text and numbers. So the fix is to use the str function which converts the number to a string (text):

answer = 42


Yes, this is a bit complex. But wait! There’s more! Another way to print variables is to use a formatted string. Later we will spend a whole other chapter on formatted strings, but they look like:

answer = 42

Note we start the string with an f before the quote, and the variable we want to print goes in curly braces.
2. What do we call the = symbol in Python?